01.
Welcome
02.
Design tradeoffs
03.
Constraint bypass
04.
Relevance and genericity
The irrelevance principle
Account-generic design
05.
Core and periphery
06.
Singleton and factory
07.
Atomicity as guarantor
08.
Standardization patterns
09.
Stateless design
10.
Goal hierarchy
11.
Adversarial thinking
12.
Conclusion
The core and periphery pattern