01.
Welcome
02.
Design tradeoffs
03.
Constraint bypass
04.
Relevance and genericity
The irrelevance principle
Account-generic design
05.
Core and periphery
06.
Singleton and factory
07.
Atomicity as guarantor
08.
Standardization patterns
09.
Stateless design
10.
Goal hierarchy
11.
Adversarial thinking
12.
Conclusion
Recognize when a bypass is available